WeaknessesSome tasks may feel disconnected from the story or rely too much on “intuition.” Rarely, mechanisms need fine-tuning or act up. Some players wanted a more cohesive story and a stronger finale.
StrengthsVery pleasant and helpful staff, clear instructions and good pace. Strong staging with plenty of clever, technological solutions and witty moments.
SecurityRules and safety are briefed beforehand and the game master monitors the run. Physically safe; mostly dim lighting and mood.
Level of fearLittle scaring; more mild creepiness and a couple of scares. Suitable for families and teens, not for horror fans.
Actors' gameNo live actors; the game runs on the room and mechanisms. Game masters are lovely and help unobtrusively, with hints arriving at the right time.
Quality of riddlesTasks demand attention, logic, and out-of-the-box thinking, sometimes a bit of bold experimentation. Technical solutions are flashier than typical lock-and-key schemes. At times a connection may feel too thin or “recognize-it” type.
PlotYou play a journalist trying to uncover the asylum’s secret and get out. The story is there and the start is special, though not everyone feels it carries equally strongly to the end.
Difficulty levelMedium difficulty: accessible to beginners with hints, and still a challenge for the experienced. A 3–4-person team flows best; as a duo, keeping the pace can be harder.
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