WeaknessesAt times people mention a broken or slightly illogical puzzle, and that solutions don’t always trigger a clear signal. Audio can be loud or muddy in places, and some translations need clarifying. Tourists sometimes struggle to find the entrance, and a few felt the ending was flat.
StrengthsA very striking, detailed Wonderland atmosphere that draws you in immediately. Creative, multi-sensory puzzles that delight both newcomers and veterans. Friendly, helpful, and flexible staff; guidance works in multiple languages.
SecurityThe briefing is clear, hints are easy to get, and the spaces are safe and non-scary. Some miss a visible timer, but the GM keeps an eye on the pace.
Level of fearNot scary; well suited for children and first-timers. Pregnant players and those sensitive to noise feel safe, with no jump scares.
Actors' gameGame masters are consistently praised: warm welcome, timely hints that don’t break the story. The experience is adapted when needed, e.g., writing for deaf players or turning audio tasks into visual ones.
Quality of riddlesPuzzles are imaginative with fair logic, focusing on observation, spotting patterns, and thinking outside the box. Number codes are minimal; smell, sound, and mechanical solutions also play a role. There are occasional red herrings and weaker system feedback, but overall the set is strong.
PlotYou follow Alice to save the White Queen and Wonderland; even without knowing the book, you’ll do just fine. Fans will find plenty of delightful hidden references.
Difficulty levelMedium difficulty: accessible for families and beginners, yet offers a pleasant rhythm for veterans. Doable as a pair, but with 3–4 players it flows and leaves buffer time.
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