WeaknessesFor some, there are too few puzzles, and the linear flow leaves larger groups idle; a few reviews mention misdirections, finicky mechanisms, or isolated malfunctions. Some found the hint audio hard to understand, and the ending could feel too long or uncomfortable.
StrengthsThe atmosphere, effects, and detailed interior design create a genuine feeling of being in space. The technological puzzles are logical and tied to the story, and the ending is the cherry on top. The game masters are warm, supportive, and give hints tastefully.
SecurityA briefing is given beforehand, and help is always available via a button. If you have motion sickness, claustrophobia, or health concerns, ask about the effects before you start and follow instructions closely.
Level of fearThis isn’t a horror room, more a tense adventure, well suited to teens and families. If you have strong claustrophobia or motion sickness, be aware the effects can be intense.
Actors' gameThe game masters are praised for a warm welcome, a solid brief, and timely, non-spoiling hints. Some noted that background noise and accent made instructions hard to understand at times.
Quality of riddlesThe tasks are thematic, lock-free, and technological, generally fair and logical. The structure is linear and requires teamwork; basic math and a bit of chemistry help. For veterans they may feel on the easier side, with a few noted red herrings and finicky mechanisms.
PlotAfter a catastrophe, you must get from the station to the orbit module before the oxygen runs out. The story unfolds through the puzzles and culminates in a very memorable finale.
Difficulty levelDifficulty is medium: doable for beginners with hints, shorter and smoother for experienced teams. Best for two; three still works well — larger groups may run out of things to do.
Reviews