WeaknessesTime tends to be tight and some solutions don’t come easily without hints. Darkness can make spotting details hard, so beginners may find the level tough. Some regret not asking for hints earlier.
StrengthsLogical, varied puzzles that keep the pace up. Very warm welcome and a helpful game master. The atmosphere pulls you in from the first seconds.
SecurityClear briefing and rules before the game; on site the game master watches over safety. Low light adds mood, but movement is organized and mechanisms work properly.
Level of fearLight to moderate creepiness, nothing gory or shocking. Teens generally handle it well; very skittish players may find it intense.
Actors' gameNo separate actor element; the focus is on the room’s atmosphere. The game master is repeatedly praised for friendliness and a precise hint system.
Quality of riddlesTasks are fair and logic-focused; sometimes you’ll need simple calculations and sharp attention. Teamwork is a must, and overthinking doesn’t help. A few details benefit from a gentle nudge.
PlotYou wake up in a dark, doll-filled room and realize the Puppetmaster has you. It takes him 60 minutes to mix the sedative; you have exactly the same to break through the chain of puzzles and escape.
Difficulty levelDifficulty skews high—challenging for beginners and a satisfying nut for veterans. Bigger groups work well; around four players feels right for pace and task distribution, and hints keep progress moving.
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