WeaknessesIn some spots, with average height or flexibility, it can be hard to reach everything. With a larger group, the room gets cramped and some tasks get duplicated. It’s occasionally mentioned that a mechanism opens more on a hint than clear logic.
StrengthsThe atmosphere and detailed set design make it feel like you’re really in a fairytale. Active play: you get to climb, explore, and act together. Service is warm and the game master is supportive.
SecurityWear comfortable clothes and closed shoes; dresses and tight clothes hinder climbing. If you have knee or back issues, take care, but the briefing and supervision are good.
Level of fearIt’s not scary, more adventurous and playful. Suitable for kids from about 9 years old; the start can be a bit tense, but the overall tone is friendly.
Actors' gameGame masters are described as helpful and nice; the briefing is clear and the pace is kept pleasant. Communication is to the point and doesn’t break immersion.
Quality of riddlesTasks are varied, combining logic, observation, and physical activity; there’s little math. Most puzzles are fair; a few need a hint because the link isn’t obvious. The pace is brisk and it never drags.
PlotYou’re a small person who must escape the giant’s home while the master is away. The adventure takes you through gigantic interiors where cleverness and agility matter.
Difficulty levelDifficulty is easy to medium: beginners and families manage well; for experienced players it’s more fun than a brutal brainteaser. Works well for two; with a larger party, activity can bottleneck.
Reviews