Red Alert
Escape game 12+

Red Alert

4.81
2 - 6 people60 minutesAbove average
Worn-out Western secret agents need you! Help break into KGB headquarters to identify secret information and escape before the KGB officer returns. Only 61 minutes left!
With childrenProfiLarge company

Above average
Not scary
Without actorsActors
English, Eesti, РусскийGame language
About the escape room

Your team embodies skilled Western secret agents. Your mission is to infiltrate the enemy's underground headquarters, retrieve a file with classified information, and successfully escape. You only have 61 minutes before the base commander, the notorious KGB officer, returns to his office. Our double agent successfully helped you enter the base and gain access to the restricted area. To complete the task, you must break into the officer's office, identify the file containing classified information, and escape from the restricted area to reunite with the double agent who will guide you safely out of the KGB territory… Sign up for this dangerous mission and we will send the final instructions to your email address…

AI
Brief assessment
from Navigator AI
Red Alert takes you to a KGB safehouse: a fast-paced spy mission, logical puzzles, and a few thrills make the hour fly. A friendly game master and a cozy lobby set the tone from the start.

Location

Wifi
Wardrobe
Waiting Area

Overview of artificial intelligence

AIMost praise the atmosphere, logical structure, and very helpful game master; hints are cleverly placed in envelopes, suiting both veterans and newcomers. The difficulty is somewhat above average; playing as a duo can be tough, but with hints most make it to the end. Fear elements are light to moderate and surprising—some like that, though there are grumbles about creepy-crawlies and jump scares. Dim lighting, slightly worn details, some key-searching, and occasional technical glitches are mentioned.
WeaknessesFor some, there’s too much key-hunting, and a few tasks need clarifying help. Lighting is sparse in places and there’s less tech than in some rooms; technical hiccups occur rarely. Shoes must be left at the door and the floor can be cold.
StrengthsThematic design creates a very convincing Soviet-era mood; the room is logical and varied. The envelope-based hint system is inventive, and the staff are warm and attentive. The location is near the center and the lobby is pleasant—even the cats lift your spirits.
SecurityBefore the game there’s a clear safety and gameplay briefing, and the team is monitored. There are scares, but they’re controlled; note the barefoot/house-shoe rule and occasional low lighting.
Level of fearNot a horror room, but sudden sounds, jumpy moments, and even insect-themed bits can tickle the nerves. Suitable for older kids with supervision, though players with strong phobias should expect surprises.
Actors' gameNo live actors as a rule; interaction is via the game master and the hint system. If needed, the GM steps in or briefly explains, but generally the team is left to discover on their own.
Quality of riddlesPuzzles are mostly logical, varied, and at times mechanical; experienced players appreciate the fair design. At points the path is linear and key-based, yet the whole remains cohesive. Hint envelopes help keep the pace and prevent dead-ends.
PlotYou’re Western agents tasked with breaking into a KGB officer’s office, grabbing the secret file, and vanishing before the boss returns. The story flows smoothly across several rooms and gives a nice sense of mission.
Difficulty levelDifficulty is above average; as a duo it’s a grind, while four to five is ideal. Beginners are advised to use hints; for experienced groups it’s a pleasant challenge.

Reviews

title
Kertu M.
Beginner
5
The atmosphere was exactly what we'd expect from a spy story, and the hint envelopes worked super well. In a few spots there was so little light that we were literally searching in the dark, but the game master kept us on track. It got pretty hectic at the end — great adrenaline!
eesti
18.04.2025
title
Tarmo V.
Beginner
5
As an experienced escape room fan, I’d say the logic and pacing are on point; there’s less tech, but the mechanics and finding connections make up for it. The hint system is one of the best I’ve seen.
eesti
04.02.2025
title
AndresR
Beginner
4
The puzzles were clever, but for me there was a bit too much key hunting, and a couple of jump scares broke my focus. Still, the service was so warm that I wasn’t left with any hard feelings. I’d recommend it for 3–4 people.
eesti
05.06.2025
title
Merle K
Beginner
5
A very nice family evening! The kids got plenty of emotion out of it, and the game master helped at the right moment without spoiling anything. Not scary—rather exciting—although a couple of surprises did make us jump.
eesti
06.06.2025
title
Kaisa R.
Beginner
4
We have done many rooms and this one was well designed, but at one point we got completely stuck and the game master had to come and explain. The hints were not always unambiguous, yet the overall impression was creative and fit the theme.
eesti
29.08.2025
title
Heleri A.
Beginner
3
We were satisfied, but some tasks repeated what we had seen in earlier rooms. Next time, we would like something completely new and surprising.
eesti
13.09.2025

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