WeaknessesSome feel there’s too much fiddling with wires and a few mechanisms don’t engage right away. Hint pacing fluctuates, and at times communication is hampered by a strong accent or delays. Rarely, a technical lag creates the false impression that the solution is wrong.
StrengthsVery good theme and decor, just the right amount of technology, and at times it feels like a mini-series. Puzzles are mostly logical and split well across the team. The game master is usually friendly and helpful.
SecurityThe rooms are clean and tidy, with little physical effort required. Safety is in order; sharper moments are usually signposted, and kids should hold hands.
Level of fearThere are a couple of sharper jump-scares that may frighten younger kids. Suitable for school-age children with adults; below that it may be too intense.
Actors' gameNo actor play, but the game master observes and guides. Friendliness is praised, though some had trouble understanding instructions due to the accent.
Quality of riddlesTasks are logical; school math and physics help, and coordination leads to success. There are both teamwork-based and individual puzzles; parallel solving works. Sometimes players say the wire puzzles are confusing and some triggers respond with a delay.
PlotThe secret operation «Radiatsioon» takes you among nuclear power plant staff to investigate suspected sabotage. The chief engineer’s disappearance raises the stakes and makes you look for who is hiding what.
Difficulty levelMedium difficulty; the start may be tough for new players, but once you find the rhythm it flows. Best for 3–5 people; having an adult along makes it easier for families.
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