WeaknessesFor some, too much revolves around one computer and there’s less mechanics. Some missed narrative cohesion and felt the finale was unexpectedly short. Technical hiccups and inconvenient time changes were rarely mentioned; value for money raised questions for some.
StrengthsHigh-tech execution, clean and tidy props, good background music, and puzzles with clear logic. Parallel work is possible and the pace flows nicely. Clear link to Shambala with bonuses for fans.
SecurityThe room and props are in good condition and instructions are calmly explained at the start. A few technical glitches and a game canceled due to a power outage were mentioned, but during play it feels safe.
Level of fearNot a horror room, but dimmer lighting, music, and sudden sounds may startle younger players. Teens and adults feel comfortable; under-7s may find it too dark.
Actors' gameNo actors in the room; the game master sets the mood and guides. Feedback ranges from a very charismatic and helpful briefing to hints that were too quick or too early.
Quality of riddlesTasks are logical and mostly fair, sometimes requiring reading, attention, and remembering numbers. Little searching and few locks; more technology. Some tasks feel simpler in hindsight. Occasionally clarity was lacking, but hints keep you on track.
PlotThe plot continues Shambala’s story and adds layers for fans, yet can be played standalone. Some found the narrative fragmented and the ending too abrupt.
Difficulty levelMedium difficulty; may feel hard for beginners, smoother for experienced teams. Best with 3–5 players; with seven, there’s not enough to do.
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