WeaknessesSome feel there are too few puzzles and the runtime is short, with occasional illogical leaps. Language issues and unclear radio communication occur, with hints sometimes arriving too early. The crawl tunnel can be rough, and props have had occasional glitches or dead batteries.
StrengthsVery strong horror atmosphere and sound design, good technical solutions and a special finale. The story mostly holds together, and some puzzles are truly clever and original. Game masters create a good mood and help at the right moment.
SecurityInstructions are given at the start, but the crawl tunnel is rough in places and may scratch clothes or skin; comfortable, durable clothing is sensible. Those with claustrophobia or fear of darkness should consider their limits; the tech generally works, though isolated glitches have been reported.
Level of fearThe fear factor is evident: darkness, jump scares, and a tense final room. Roughly recommended 14+; younger players or those afraid of darkness or tight spaces may struggle.
Actors' gameNo live actors; the focus is on sound and technical effects. The game master communicates via hints and can support the game with the right pacing.
Quality of riddlesMore technological and mood-driven tasks than a puzzle marathon; some allow multiple solutions. The quality of logic is uneven: there are brilliant moments as well as overdone or too sparsely instructed parts. Sometimes there are simply few puzzles, but the finale compensates with the experience.
PlotThe action takes you to a private kindergarten on the outskirts of Karlovy Vary in 1991, where teachers mysteriously disappear. The plot is detective-like and dark; without spoilers: the ending lands with a strong impact.
Difficulty levelDifficulty ranges from easy to medium; fear makes concentration harder. Accessible to beginners with hints, while experienced teams may feel the puzzles are sparse.
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